Stormbringer was first published by Chaosium in 1981. The first edition was written by Ken St Andre and Steve Perrin, and was followed by a 2nd (little more and a tidy-up), 3rd (Games Workshop’s Hardcover book) and 4th edition (Chaosium’s single book format ~ which also including material from the Stormbringer Companion). The Elric! edition was published in the 90s with the 5th edition of Stormbringer (a revised and expanded Elric! edition) published in 2000. With the rise of Dungeons & Dragons 3rd edition, a Dragonlords of Melniboné D20 version was released in 2001.
Stormbringer 1st Edition (Click to Expand)
Stormbringer was first published by Chaosium in 1981 and was written by Ken St Andre and Steve Perrin. It was reprinted a number of times, with changes between each printing (including depth of box, colour of map and the move from a single rulebook to three manuals).
First Edition Box set (2006-X)
Stormbringer 2nd Edition (Click to Expand)
The revised and updated Box set that saw many presentation changes from the earlier edition, while remaining essentially the same in detail. More information about the various print runs and versions of this edition can be found at Wayne’s Books and Old School Games (where Wayne has put considerable effort and time in collating details of the editions).
2nd Edition Box set (2101-X)
Stormbringer Companion (2102)
Demon Magic: The Second Stormbringer Companion (2103)
Stealer of Souls: A Quest for Vengence in Ilmioria (2104)
Black Sword: Pursuit of the White Wolf (2105)
White Wolf: Temples, Demons & Ships of War (2108)
Octagon of Chaos (TOME 68612)
Stormbringer 3rd Edition (Click to Expand)
A hardcover edition produced in 1987 by Games Workshop in conjunction with Chaosium, it also contained the “Stormbringer Companion”.
Available for the first time in a hardback book, and including the separately published Stormbringer Companion, Stormbringer brings alive the lands of the Young Kingdoms. Based on the same game system as the enormously popular RuneQuest Fantasy Roleplaying Adventure game, Stormbringer allows players to choose from a wide variety of backgrounds, from Melnibonean Noble to Pan Tangian sorcerer. All the characters and places from the Elric mythos are here, ready for your characters to meet and adventure with.
Complete details of the Young Kingdoms at the time of Elric are included, along with creatures, characters and 7 complete roleplaying adventures, including two solos. With this one volume, you have a complete guide to roleplaying in the world of Elric, Moonglum, Rackhir, Yyrkoon – and, of course, the soul-stealing demon-sword Stormbringer.
Stormbringer 4th Edition (Click to Expand)
The arrival of Stormbringer 4th edition heralded a change towards the game mechanics seen in later editions; adhering more closely to the Basic Role Playing (BRP) system. Most of the material released for this edition is compatible with the later versions of the game, although some conversion is necessary in regards to skills and the characteristic range of some characters.
Stormbringer 4th Edition (2110)
Stormbringer is a roleplaying game based on a series of novels written by British writer Michael Moorcock. In these tales he describes Elric, the albino Prince of an empire that ruled the Young Kingdoms for 10,000 years but has settled, into a long decline. Now new nations are on the rise in the Young Kingdoms, new heroes have come to the fore, and new stories wait to be told.
This book includes everything you need to tell such ‘heroic adventures: an introduction to the Young Kingdoms (the world of Elric); instructions and examples for character creation; how to run a Stormbringer game session; complete background information about the inhabitants and nations of the Young Kingdoms including dozens of earthly creatures and creatures of chaos (plus methods of creating your own creatures); game statistics for the major characters described in Moorcock’s tales including Elric of Melnibone and Stormbringer, his powerful runesword; religions in the Young Kingdoms; many adventures ready to play.
Rogue Mistress (2111)
Description – Campaign ranging across the Million Spheres
Author – Fred Behrendt, Lane Grate, Keith Herber, Michael Szymanski & Lawrence Whitaker
Published – 1991
Page Count – 144
ISBN – 09-33635-73-7
An Epic Campaign Across the Multiverse
The multiverse is a complex system of intertwined universes, each unique, with peculiar physical laws, varying influences of gods of Law and Chaos, and differing in the degree to which the use of magic and technology are effective.
Heroes of sufficient cunning and ability traverse the physical barriers between these universes by means of special devices, spells, or magical portals. Risking their very existence, such heroes reap the reward of fabulous magical knowledge or exotic technological weaponry.
The Rogue Mistress is a vessel able to navigate among these million universes – a pirate ship of ancient origin, captained by the beautiful Maria de Tres Pistolas who leads an exotic free-booting crew gathered from across the Million Spheres.
The adventurers encounter the Rogue Mistress as the result of a foul trap laid by Pollidemia, an immensely powerful sorceress. Using monstrous allies, she forces the adventurers to do her bidding in a manner so fiendish that she ensures their loyalty and cooperation. If successful, she promises to make them whole once again.
Rogue Mistress presents a high-powered, dangerous campaign for either the Stormbringer or Hawkmoon roleplaying games. Rogue Mistress features eight chapters, comprehensive listings of new weapons, additional races from which new adventurers can be created, plentiful illustrations, plans, and diagrams, and new rules and clarifications for the Stormbringer roleplaying game.
Sorcerers of Pan Tang (2112)
Pan Tang is a grim island of lurking evil. Wild jungles to the north resound to the roar of a thousand tigers — the animal sacred to Chardhros the Reaper. The Plain of Glass divides the island, a shining wasteland of ancient volcanic catastrophe. The farmland to the south is a living hell to the slaves who work the great plantations.
The capital of Pan Tang is Hwamgaarl, the City of Screaming Statues. Tigers walk among men and feed when they please. Sorcerers study dark knowledge and summon awesome horrors from other planes to do their bidding. The citizens of Hwamgaarl take their pleasure in the Gardens of Pain, gather their knowledge at the University of Lucid Perversity, and propitiate the Lords of Chaos at the Palace-Temple of the Theocrat.
Jagreen Lern is the Theocrat of Pan Tang, presiding over this nightmare land. A new age is coming, and his armies are ready. Other nations of the Young Kingdoms already plot against Melnibone, and soon those plots bring war. Pan Tang hovers, vulture-like, awaiting the results of the first violent clash of Young Kingdom armies against the remaining might of Melnibone. Though Melnibone has ruled the world for 10,000 years, in only a small fraction of that time will it be destroyed.
Perils of the Young Kingdoms (2113)
Description – Scenario Collection of 5 Adventures
Author – Fred Behrendt, Geoff Gillan, Nick Hagger, Mark Morrison, Mike Syzmanski & Richard Watts
Published – 1991
Page Count – 120
ISBN – 09-33635-82-6
A thousand years ago a great war between the Dharzi and Melnibone’ eliminated the ancient race of sorcerers from the Young Kingdoms, and established the Dragon Lords as masters of the world. Far to the north of Melnibone’, the family of a lesser lord took the caverns of a tall, black island as their home, transforming the former laboratory of a Dharzi sorcerer into a magnificent abode.
Then, the Bright Empire began its inexorable decline, and the caverns were abandoned. Four hundred and fifty years have past, and something dark and vile now inhabits this isle, warping the natural order of living things and twisting their very beings into hideous monsters.
Lord Straasha summons the adventurers to the coast of Tarkesh, bordering the frigid Pale Sea and the unholy domain of forbidden Pan Tang. Visions of bloody waves ceaselessly haunt their dreams, presaging a doom to come should the heroes fail to heed Straasha’s urgent call.
Sea Kings of the Purple Towns (2114)
ELRIC! Edition (Click to Expand)
Under the guiding hand of Richard Watts & Lynn Willis, Elric! was designed to build on the earlier editions of Eternal Champion gaming while revisiting Michael Moorcock’s original source material.
Gamemaster’s Screen (2902)
Fate of Fools (2903)
The Bronze Grimoire (2904)
Unknown East (2907)
Atlas of the Young Kingdoms Volume 1 (2905)
Description – Supplement detailing the Northern Continent of the Young Kingdoms
Author – Mark Morrison, Richard Watts, Lawrence Whitaker & Lynn Willis
Published – 1996
Page Count – 144
ISBN – 15-68820-21-6
Sailing on the Seas of Fate (2906)
Stormbringer 5th Edition (Click to Expand)
The final Basic RolePlaying (BRP) derived edition of the Stormbringer ruleset. Refined from the earlier ELRIC! edition and now back to using the Stormbringer title, it expanded on the background and rules to create a definitive edition. Although not well supported (with only a few Monographs produced), it remains the most comprehensive and well loved version of this great game.
Stormbringer 5th Edition (2115)
Gods of Chaos (Monograph #308)
Old Hrolmar (Monograph #331)
Gods of Law (Monograph #335)
Dragon Lords of Melniboné D20 Edition (Click to Expand)
The early 2000’s saw the arrival of Dungeons and Dragons 3rd edition. As many companies began the scramble to produce D&D 3rd edition products, Chaosium belated joined the masses with their Dragonlords of Melniboné version of Stormbringer.