Site Update 2017

Hi All,

Just a note to say that there has been a bit of a tidy-up on the site, including a new website template (called ‘Lovecraft’ after one of my favourite authors, nonetheless!). This has also meant cleaning up some of the background code that was a result of formatting for the old template, and I’m sure, especially in the older posts, etc. that I’ve not caught it all.

In regards to new content, there isn’t much on the horizon at moment, but what I have rolling around in my head is:

  • An interview with Jean Luc over at Sombresprojects (the French publishers of Mournblade).
  • An old adventure Stormbringer 5th edition adventure I’ve toyed with for years
  • More detail in the catalogue area (not to mention rebuilding the wiki!)

As to when these will eventuate, I’m not so sure, but never fear SB is never too far from my mind…

– Stormbringer!

 

Interview with Malcolm Wolter

As with many such creative endeavours it is often those behind the scenes that make the biggest difference to a project. So it was with Malcolm Wolter, editor, graphic designer and writer of Stormbringer’s one and only fanzine – Herald of Doom.

A while ago, Stormbringer! had the opportunity to chat with Malcolm about his efforts in producing this well-received, but short-lived zine, and his other contributions the game line and other Chaosium RPGs (the result of which sees him today, once more working with Chaosium’s founder, Greg Stafford).

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A Dead God’s Dream by Dean Paolillo

A Scenario for Elric of Melniboné ruleset

Set in the years prior to Prince Yyrkoon’s rebellion, A Dead God’s Dream throws veteran characters into intrigue and adventure in the twin capitals of Oin and Yu – Dhoz-Kam. Written by Dean Paolillo, this Elric of Melniboné adventure is easily converted into the Stormbringer ruleset.

A Dead God’s Dream is an Elric of Melniboné scenario for 4-5 Veteran characters or equivalent, one of which must be a sorcerer. This story assumes that Yyrkoon still dwells in Melniboné plotting Elric’s demise. He has not fled Imrryr, acquired the Mirror of Memory and conquered Dhoz-Kam. Games Masters who wish set this story after Yyrkoon flees through the Shade Gate can do so with ease.

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Interview with Ben Monroe

Ben Monroe was the creator of the Stormbringer 4th edition Magic system and is the author of the forthcoming Magic World RPG. Ben is a former Chaosium employee with close ties to the company, a master of layout (and the sacrifices given to such a task), and an all-round great guy. Earlier this year Stormbringer! took the time to talk about his input into our favourite RPG and his upcoming release (which as a lot more in common with Stormbringer than you could have ever have guessed!).

Over the years many individuals would come to guide the direction and future of the Stormbringer RPG, crafting it into the game we all remember so fondly. One such contributor is Ben Monroe, a one time employee, and long time supporter of Chaosium. Ben has been a contributor to numerous incarnations of the Basic Role Play system (BRP), including Call of Cthulhu, but perhaps of most interest to the followers of Stormbringerrpg.com was his involvement with the 4th edition rule set. More specifically it was his redesign of the magic system that better reflected how demons, elementals and objects of Law should be dealt with in game – a vision that continued right up to the last printing of Stormbringer.

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Old Hrolmar by Richard Watts

Please note that this edition has been reformatted and updated for the Stormbringer! site.

The last of Chaosium’s published monographs, Old Hrolmar explores the Vilmarian city of the same name, and details how the home of Duke Avan Astran represents a bastion of change throughout of the Young Kingdoms. This monograph includes information on the city, its inhabitants and its future in a world doomed for destruction.

This monograph contains a complete guide to the Vilmirian city of Old Hrolmar, including its history, major locations and important residents. Like all supplements for the Stormbringer game published to date, this monograph is set in the year 399 YK, the year preceding Elric’s coronation as the 428th Emperor of Melniboné. Most of the material presented within Old Hrolmar is for the Gamemaster’s eyes only. Players should make every endeavour to avoid reading this book least the knowledge they gain lessen their pleasure in learning the city’s secrets as they are presented during the course of the game.

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