Tag: scenario

A Dead God’s Dream by Dean Paolillo

A Scenario for Elric of Melniboné ruleset

Set in the years prior to Prince Yyrkoon’s rebellion, A Dead God’s Dream throws veteran characters into intrigue and adventure in the twin capitals of Oin and Yu – Dhoz-Kam. Written by Dean Paolillo, this Elric of Melniboné adventure is easily converted into the Stormbringer ruleset.

A Dead God’s Dream is an Elric of Melniboné scenario for 4-5 Veteran characters or equivalent, one of which must be a sorcerer. This story assumes that Yyrkoon still dwells in Melniboné plotting Elric’s demise. He has not fled Imrryr, acquired the Mirror of Memory and conquered Dhoz-Kam. Games Masters who wish set this story after Yyrkoon flees through the Shade Gate can do so with ease.

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Shadows of the Past by Michael Baumann & Matthew Hartley

A Scenario for the ELRIC! ruleset.

The second adventure in a two-part campaign (for the first part see Sands of Time) in which the characters are drawn into the grey city of Ameeron – home of those abandoned by the Gods. With little hope of escape they must determine friend from foe and assist in resolving a decades old conflict!

This adventure catapults the party to the Shadow Plane. This horrid place lies close to the plane of The Young Kingdoms. Moorcock’s writings indicate that it is a place of banishment for those who offend the Lords of the Higher Worlds. While it is easy to get to the Shadow Plane, leaving is an altogether different matter. The adventurers will remain stranded in this awful place unless they can find a method to get back to the Young Kingdoms. The description and atmosphere of the Shadow Plane are found in the novel Elric of Melinboné.

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Sands of Time by Michael Baumann & Matthew Hartley

A Scenario for the ELRIC! ruleset.

The first adventure in a two-part campaign (for part two see Shadows of the Past) in which the characters explore the remains of the long lost Quarzhasaati empire. Assailed on all sides, by allies and foes alike, it is a quest of treasure, magical items and forbidden knowledge.

The adventure may begin any place the Game Master desires. A ragged-looking girl in her early teens presents the characters with an ancient map to a  forgotten  Quarzhasaati city. The map promises treasure, magical items and knowledge to lure them into the Sighing Desert. Once the party has determined to undertake the quest to the lost city of Bahlahim they will have to make their way to the city of Savona, in Ilmiora, and hire guides for their journey into the desert.

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Calisander by Richard Watts

A Scenario for the ELRIC! ruleset.

Calisander is a adventure designed to introduce novice adventurers to the Vilmirian city of Old Hrolmar and its interesting inhabitants. What begins as a simple investigation quickly escalates into a race against time, where failure to succeed might well signal the destruction of this great bastion of change.

Just what do Calisander Trammel, the limping man and Baron Zamoro of Old Hrolmar have in common? All is revealed in this exciting adventure by Richard Watts.

Calisander was first run as a tournament at the gaming convention Conquest in Melbourne, Australia in 1992. This expanded version is written in such a way that Gamemasters can include the adventure into any Stormbringer campaign, and  where desired, expand upon the plot so as to develop it into the opening chapter of a longer campaign.

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