Tag: young kingdoms

A Dead God’s Dream by Dean Paolillo

A Scenario for Elric of Melniboné ruleset

Set in the years prior to Prince Yyrkoon’s rebellion, A Dead God’s Dream throws veteran characters into intrigue and adventure in the twin capitals of Oin and Yu – Dhoz-Kam. Written by Dean Paolillo, this Elric of Melniboné adventure is easily converted into the Stormbringer ruleset.

A Dead God’s Dream is an Elric of Melniboné scenario for 4-5 Veteran characters or equivalent, one of which must be a sorcerer. This story assumes that Yyrkoon still dwells in Melniboné plotting Elric’s demise. He has not fled Imrryr, acquired the Mirror of Memory and conquered Dhoz-Kam. Games Masters who wish set this story after Yyrkoon flees through the Shade Gate can do so with ease.

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Sands of Time by Michael Baumann & Matthew Hartley

A Scenario for the ELRIC! ruleset.

The first adventure in a two-part campaign (for part two see Shadows of the Past) in which the characters explore the remains of the long lost Quarzhasaati empire. Assailed on all sides, by allies and foes alike, it is a quest of treasure, magical items and forbidden knowledge.

The adventure may begin any place the Game Master desires. A ragged-looking girl in her early teens presents the characters with an ancient map to a  forgotten  Quarzhasaati city. The map promises treasure, magical items and knowledge to lure them into the Sighing Desert. Once the party has determined to undertake the quest to the lost city of Bahlahim they will have to make their way to the city of Savona, in Ilmiora, and hire guides for their journey into the desert.

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Chaos Cults of the Young Kingdoms by Charles Green

Note, this edition has been reformatted and updated for the Stormbringer! site.

The first of Charles’ two monographs, this book details the Cults of Chaos as they stand in the Young Kingdoms. Handily divided into player’s and gamemaster’s sections, it introduces a myriad of details about ever-changing faces of the Chaos Gods, their worshippers and goals in this plane of existence.

The conflict between the Lords of Law and Chaos, and the mediating force of the Cosmic Balance, is the central pole around which all of the Eternal Champion stories revolve. These beings, while godlike in power and scope, are “gods” in much the same way as the Greeks saw their divinities, i.e. as entirely human in their workings, full of lust and wrath, and as political an animal as any in existence. It is the conflicts between these beings that drives the Multiverse ever onwards, inspiring human agents to feats of tremendous heroism and despicable depravity. They are, in short, the prime motivators of the Balance, at once separate from it and forever enmeshed in its boundaries.

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Gods of Law in the Young Kingdoms by Charles Green

Please note that this edition has been reformatted and updated for the Stormbringer! site.

The last of Chaosium’s Stormbringer Monographs, Gods of Law in the Young Kingdoms (written by Charles Green- with large contributions from Richard Watts) is an exploration of the motivations, purposes and goals of the White Gods of the Multiverse.

In this monograph, Charles delves into history and purpose of the Cults of Law, and the Holy Concordance of the White Lords. Additionally, he and others introduce the concept of using the Gods of Law as enemies in Stormbringer adventures, and supplies almost a dozen campaign seeds for your own ongoing stories.

Further information includes the Barrier of Law, the entropic wall that protects so many planes from Chaos, as well as optional rules to reflect the powers of Law and Order.

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Calisander by Richard Watts

A Scenario for the ELRIC! ruleset.

Calisander is a adventure designed to introduce novice adventurers to the Vilmirian city of Old Hrolmar and its interesting inhabitants. What begins as a simple investigation quickly escalates into a race against time, where failure to succeed might well signal the destruction of this great bastion of change.

Just what do Calisander Trammel, the limping man and Baron Zamoro of Old Hrolmar have in common? All is revealed in this exciting adventure by Richard Watts.

Calisander was first run as a tournament at the gaming convention Conquest in Melbourne, Australia in 1992. This expanded version is written in such a way that Gamemasters can include the adventure into any Stormbringer campaign, and  where desired, expand upon the plot so as to develop it into the opening chapter of a longer campaign.

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