Tag: young kingdoms

A Dead God’s Dream by Dean Paolillo

Set in the years prior to Prince Yyrkoon’s rebellion, A Dead God’s Dream throws veteran characters into intrigue and adventure in the twin capitals of Oin and Yu – Dhoz-Kam. Written by Dean Paolillo, this Elric of Melnibon√© adventure is easily converted into the Stormbringer ruleset.

Sands of Time by Michael Baumann & Matthew Hartley

The first adventure in a two-part campaign (for part two see Shadows of the Past) in which the characters explore the remains of the long lost Quarzhasaati empire. Assailed on all sides, by allies and foes alike, it is a quest of treasure, magical items and forbidden knowledge.

Note – This adventure originally appeared on the Chaosium website, and appears here with the permission of the authors.

Chaos Cults of the Young Kingdoms by Charles Green

The first of Charles’ two monographs, this book details the Cults of Chaos as they stand in the Young Kingdoms. Handily divided into player’s and gamemaster’s sections, it introduces a myriad of details about ever-changing faces of the Chaos Gods, their worshippers and goals in this plane of existence.

Note, this edition has been reformatted and updated for the Stormbringer! site.

Gods of Law in the Young Kingdoms by Charles Green

The last of Chaosium’s Stormbringer Monographs, Gods of Law in the Young Kingdoms (written by Charles Green- with large contributions from Richard Watts) is an exploration of the motivations, purposes and goals of the White Gods of the Multiverse.

In this monograph, Charles delves into history and purpose of the Cults of Law, and the Holy Concordance of the White Lords. Additionally, he and others introduce the concept of using the Gods of Law as enemies in Stormbringer adventures, and supplies almost a dozen campaign seeds for your own ongoing stories.

Further information includes the Barrier of Law, the entropic wall that protects so many planes from Chaos, as well as optional rules to reflect the powers of Law and Order.

Calisander by Richard Watts

Just what do Calisander Trammel, the limping man and Baron Zamoro of Old Hrolmar have in common? All is revealed in this exciting adventure by Richard Watts.

Calisander is a adventure designed to introduce novice adventurers to the Vilmirian city of Old Hrolmar and its interesting inhabitants. What begins as a simple investigation quickly escalates into a race against time, where failure to succeed might well signal the destruction of this great bastion of change.

Supporting Material

Additional information on the setting of this adventure – Old Hrolmar – is provided in Richard Watts’ accompanying monograph of the same name (found here).

Actual Play Recording of Calisander

Run in 2006, this adventure pits 4 new adventurers in a race against time to discover just who is Calisander, and why the sky seems about to fall on Old Hrolmar. These session were run by Marcus (as GM) and feature Emma (Rebecca Longmah, Shazarian Archer), Darryn (Coren Waverider, Seaman and Reformed Pirate), Julia (Thorn Brightsands, Nomad and Scholar from the Sighing Desert), and Nicki (Cale, a wayward soul looking for adventure).

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