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Perils of the Young Kingdoms

Perils of the Young Kingdoms (subtitled Supernatural Battles Across The World of Elric) is an supplement for 4th Edition Stormbringer. Published by Chaosium in 1991 as product code 2113, it includes 5 independent scenarios written by a variety of authors.

Overview

Authors: Fred Behrendt, Geoff Gillan, Nick Hagger, Mark Morrison, Mike Syzmanski & Richards Watts
Cover Painting: Alain Gassner
Interior Illustrations: Gustaf Bjorksten, Alain Gassner, Kon Heristanidis, Chris Johnston, and Martin Trengove
Maps: Martin Trengove
Editorial: Mark Morrison
Additional Editorial, Design and Layout: Les Brooks
Cover Design: Charlie Krank
Copyreading: Andre Bishop and Robert Palmer
Useful Advice: Richard Watts

Thanks & Notes

Playtesters: Rhonda Gillan, Cathie Knight, Greg Cech, John Evans, Darren Gore, and numerous doom-laden ones at Necronomicon Ill. Thanks to Sue Allen, Carry Fay, Liam Routt and Penelope Love. Vezhan, Lord of Wings, would like to thank Dean Scully for his assistance with interplanar communication. Henrietta would like to thank Roofdrak, Lord of Dogs, for looking after her.

Publishing Details

Published: Chaosium Inc. 1991
Production Number: 2113 Page Count: 120
ISBN: 09-33635-82-6

Content

<html><center></html>“…Just as Elric would fight to preserve the Balance, all unknowing, so too did others wield their might to preserve the plane of the Young Kingdoms, equally blind to their part in the scheme of Fate….” - The Chronicle of the Black Sword<html><center></html>

From the Introduction

The Young Kingdoms is a place of constant strife. Armies stand ready for war, merchants and kings grasp as much power as they can hold, opposing re1igions trade ideological insults, and sorcerers peer between the veils of reality for new and hideous demons to summon forth. It is the world which Elric inherits, and which he eventually destroys. This book introduces five particular perils of the Young Kingdoms. Two are places, desolate spots of misery and despair. Two are objects, of spectacular power and terrible portent. The last is a magical phenomenon of Primal Chaos which brings new dangers from beyond the Young Kingdoms. All of them offer danger and reward for any band of adventurers

Back Cover

A millennium has passed since the great war between the Dharzi and Melniboné. With the fall of the ancient Sorcerers the Melnibonéan Dragon Lords became the undisputed masters of their world and the Bright Empire was born. Far to the north of the Dragon Isle a lesser Melnibonéan lord took refuge within the bowels of the Black Isle. Here they transformed the former laboratory of an Dharzi mage into a magnificent stronghold.
The years passed and the Bright Empire began it's inevitable decline into decadence and ruin. The caverns of the Black Isle were finally abandoned. Four hundred fifty years later something dark and malevolent now inhabits Fang Island. Here the natural order of living things are being twisted into abominations.
Lord Straasha summons champions to the coast of Takesh bordering the Pale Sea and the unholy domain of forbidden Pan Tang. Visions of bloody waves haunt the dreams of these heroes foretelling a great doom should they fail to heed mighty Straasha's call.
Can a handful of heroes stand up to the Darkness that again threatens the Young Kingdoms?
Includes five independent adventures in the world of Elric. each of these adventures explores sites scattered across the world of the Young Kingdoms, revealing marvelous, mysterious, and treacherous locals: a sargasso sea of ruined ships known as the Floating Realm; the Link Machine which slowly mutates the flying race of Myyrhyn; the Storm of Chaos which carries the monstrous legions of Queen Xiombarg hastening the appearance of the Infinite Cathedral of Gormweller the God Seller; the black Fang Island where hideous experiments transform the island dwellers into abomination; Doom Point where a cursed jewel leads to war.

Scenarios

Additional Notes

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