Tag: Elric!

Sands of Time – Revised 2023 Edition

A Scenario for the Stormbringer 5th Edition ruleset by Michael Baumann & Matthew Hartley

THE SANDS OF TIME is a challenging STORMBRINGER 5th Edition scenario written for four to six experienced adventurers. In this thrilling tale, our heroes are drawn into the long lost deserts of the forgotten Quarzhasaat empire, and there will be forced to face doom at the hands of a long cursed God and its vile play thing.

Although THE SANDS OF TIME is designed to be the first part of a mini campaign (which is completed with the second scenario Shadows of the Past) it also includes alternate beginnings and endings are provided for Game Masters who do not choose to run the adventures back-to-back.

Written by Michael Baumann and Matthew Hartley, these scenarios were originally released via the Chaosium website in 2003, and now appears on www.stormbringerrpg.com (in this new updated format) with the kind permission of their authors.

Choose Your Masques

A Short Scenario for the ELRIC! ruleset by Carl Pates

Deep with the bowels of Old Hrolmar an ancient evil has been released. Lying dormant for centuries the chaotic Masque of F’Haarok Tor has been found by a young girl who mistakenly ventured into a rotting temple of Chaos, sealed by the Champions of Donblas some two centuries before. Now the Masque has taken possession of the child’s body and once again roams abroad seeking fresh hosts to feed its unholy lust.

Choose Your Masques is a short ELRIC! edition scenario introducing new powerful artifacts to the Young Kingdoms – the Masques of Law & Chaos.

This adventure, and its supporting material, first appeared in the Herald of Doom fanzine, and is reproduced here with the permission of the author.

[Review] The Book of Brilliant Things

Two Gods – one Dead yet Living, the other trapped behind the Barrier of Law – struggle for power in the Young Kingdoms. For too long has this battle has ebbed and flowed, and now through the manipulation of an innocent bard the plans of both sides reach towards a conclusion. 

Yet, even now the Mistress of Fate, Balance, acts in the guise of our heroes. Through their actions and decisions, the future is yet to be decided. Which God will prevail? Only time – and perhaps the Book of Brilliant Things – may tell… 

The Book of Brilliant Things is a scenario written by long standing guardian of all thing Eternal Champion, Loz Whitaker and appears as one half of the supplement – The Fate of Fools (released by Chaosium Inc in 1994 for the Elric! Edition). As with all scenario reviews on the Stormbringerrpg.com site, these commentaries are the opinion of the author only, and are rated in three simple categories – Must Run, Should Run, Might Run (see the sidebar below for more information on these ratings).

The Book of Brilliant Things is recommended as a Must Run scenario.

Intricate Destinies by Richard Watts

Note: This article first appeared in the Herald of Doom fanzine, and reappears here with the permission of its author, Richard Watts.

Creating a Young Kingdoms Campaign

Creating a Stormbringer campaign can be a complex task, assuming that the Game Master is, like Michael Moorcock, attempting to tell a long and involved story with its own set of heroes, villains and memorable occurrences. The best such campaigns are planned from the beginning, but it is also possible to begin without a grand narrative envisioned from the start, instead starting with a simple idea for perhaps one or two short, self-contained adventures and embellishing the plot as you go. This, after all, was how Moorcock’s own epics grew.

– Download this article as PDF document (5 pages, 71KB) – 

Regardless of your approach, planning and running a Young Kingdoms campaign can prove challenging to even the most experienced Game Master. This article offers a few thoughts concerning campaigns that Game Masters might wish to consider before your own campaign or plans for one progress too far.

Interview with Richard Watts

Few authors or line developers have done as much to define an future of a roleplaying game as Richard Watts. With the late Lynn Willis as a steadying hand, Richard re-imagined the Stormbringer ruleset into ELRIC!, the edition we all love today. While he was never able to complete his journey, even today his influence on the game and setting continues.

Note, this interview was originally prepared for an Eternal Champion fanzine that was never published, and is presented here in full.

Powered by WordPress & Theme by Anders Norén