Tag: Herald of Doom

Choose Your Masques

A Short Scenario for the ELRIC! ruleset by Carl Pates

Deep with the bowels of Old Hrolmar an ancient evil has been released. Lying dormant for centuries the chaotic Masque of F’Haarok Tor has been found by a young girl who mistakenly ventured into a rotting temple of Chaos, sealed by the Champions of Donblas some two centuries before. Now the Masque has taken possession of the child’s body and once again roams abroad seeking fresh hosts to feed its unholy lust.

Choose Your Masques is a short ELRIC! edition scenario introducing new powerful artifacts to the Young Kingdoms – the Masques of Law & Chaos.

This adventure, and its supporting material, first appeared in the Herald of Doom fanzine, and is reproduced here with the permission of the author.

Intricate Destinies by Richard Watts

Note: This article first appeared in the Herald of Doom fanzine, and reappears here with the permission of its author, Richard Watts.

Creating a Young Kingdoms Campaign

Creating a Stormbringer campaign can be a complex task, assuming that the Game Master is, like Michael Moorcock, attempting to tell a long and involved story with its own set of heroes, villains and memorable occurrences. The best such campaigns are planned from the beginning, but it is also possible to begin without a grand narrative envisioned from the start, instead starting with a simple idea for perhaps one or two short, self-contained adventures and embellishing the plot as you go. This, after all, was how Moorcock’s own epics grew.

– Download this article as PDF document (5 pages, 71KB) – 

Regardless of your approach, planning and running a Young Kingdoms campaign can prove challenging to even the most experienced Game Master. This article offers a few thoughts concerning campaigns that Game Masters might wish to consider before your own campaign or plans for one progress too far.

Interview with Malcolm Wolter

As with many such creative endeavours it is often those behind the scenes that make the biggest difference to a project. So it was with Malcolm Wolter, editor, graphic designer and writer of Stormbringer’s one and only fanzine – Herald of Doom.

A while ago, Stormbringer! had the opportunity to chat with Malcolm about his efforts in producing this well-received, but short-lived zine, and his other contributions the game line and other Chaosium RPGs (the result of which sees him today, once more working with Chaosium’s founder, Greg Stafford).

Herald of Doom Issue #1

First published in 1994, the Herald of Doom was a short lived fanzine that saw contributions from many of the games leading authors. Edited and published by Malcolm Wolter, this professional looking magazine broke ground in both presentation and content. Contributors included Mark Morrison (renowned Call of Cthulhu author), Richard Watts (Line Developer of the ELRIC! edition and regular contributor here at Stormbringer!) and Lawrence Whitaker (who is one of the key writers for Mongoose Publishing’s Eternal Champion line).

It is hoped that additional issues of Herald of Doom will be released over the coming year.

Please note, this is a scanned copy of the original issue, and at the editors request has limited accessibility. It is a pleasure for Stormbringer! to be able to host this fantastic magazine and everything it represented to the game line.

Herald of Doom: The Stormbringer Fanzine

First published in 1994, the Herald of Doom was a short lived Stormbringer/Elric! fanzine that saw contributions from many of the games leading authors. Edited and published by Malcolm Wolter, this professional looking magazine broke ground in both presentation and content. Contributors included Mark Morrison (renowned Call of Cthulhu author), Richard Watts (Line Developer of the ELRIC! edition and regular contributor here at Stormbringer!) and Lawrence Whitaker (who is one of the key writers for Mongoose Publishing’s Eternal Champion line).

It is hoped that additional issues of Herald of Doom will be released over the coming year.

Please note, this is a scanned copy of the original issue, and at the editors request has limited accessibility. It is a pleasure for Stormbringer! to be able to host this fantastic magazine and everything it represented to the game line.

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